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Even better would be Flash + tracked music, but that never became an industry standard, shamefully. Subtitle: Witch Monster ( Majo Kaij) Demon Star was used by Mad Go-Ne to keep humans away from an Alien Gross construction site. Today MIDI is not even used in Flash animations, where it would fit.which I consider a shame. Demon Star ( Demonsut) is one of the Kaiju created by Mad Go-Ne in episode 16 of Jumborg Ace, 'Mystery Witch Monster Arrives'. MIDI for games was already seldom used by the end of the 90s, save for a few rare titles (Warlords Battlecry used MIDI music, but in STG format). Tracker music made a brief return with Unreal (and Unreal Tournament?) but by then, compressed audio had all but taken over, and this continues up to this day. had grown in size, and there was a short comeback to MIDI, use of sub-CD quality uncompressed audio, and the first attempts to use real-time compressed audio. Thus, this system was abandoned a few years later, also because the rest of the data like graphics, videos etc. However this took up an awful lot of space, in an era where hard disks were not large enough to store 1 or 2 CD without thinking it over, and most of the game had to reside on and be run from the CD. Simple, little CPU overhead, top-quality, hardware independence (you didn't even need a soundcard for the music). However this soon came to an end with the introduction of mainstream, cheap CD-ROM units, and many companies just moved to CD-Audio. 8-channel sound including music would probably take some 15-20% of CPU time on a 486DX/66 CPU. The most common tracker sound system outside of Epic Megagames titles was however the AMF library (don't recall the author). It would surely be more taxing than OPL sound, but not impractically so.
![demonstar dos demonstar dos](https://i.ytimg.com/vi/-IUS1Ierf0o/hqdefault.jpg)
DEMONSTAR DOS MOD
In terms of CPU power required, there were some very efficient MOD players back then, with an extreme example being Galaxy MOD player, able to output 4-channels, 8-bit, 22 KHz on an 8 MHz XT (yeah, you read that right). I always wondered if Doom would be viable with a tracked soundtrack back in the day, considering how well Epic's titles and the demoscene did with it. and stuff ported from the Amiga), however most games just used MIDI in the form of XMI (very few titles used plain. Then around 1991-92 tracked music became a staple of the demoscene, and around 1993-1995 many games started using it too (mostly Epic Megagames titles, and some commercial games like Aladdin, the Lion King etc. TEXACO 402 TEXACO 797 ST JOHN REEF RUNNER MISS CAROLINE NO NAME III MACH TURTLE DEMON STAR. The most efficient way to produce multichannel music was the Adlib and SB FM Synth, although the formats used were not pure midi (there were literally dozens of proprietary "adlib tracker" formats). PERSISTENT MISS SLOAN AMIGO DOS GEORGIES GIRLS QUE PASA. Then the Adlib, along with some lesser experiments like the CMS.and then the SoundBlaster.
DEMONSTAR DOS PC
The case with music production on the PC is very weird:Īt first there was literally nothing (or just the PC speaker). So it was perfectly acceptable to use MIDI back then.much less processor load, and an acceptable (at the time) source of music. You generally had to use XMS or EMS memory as well, which meant switching processor modes continuously.a real cycle-killer for CPU-heavy games like DOOM which were already switching modes.
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There was no hardware mixing for most of those old cards (Gravis Ultrasound was the exception, and I think the Disney SoundSource was capable of hardware mixing too but I don't quite remember), so all of that had to be done in software, in realtime, which took a lot of power. Imagine playing a 16 channel S3M soundtrack alongside DOOM on a 386 with a Soundblacter Pro.you'd probably get about 6 frames per second if you were lucky. But at the same time, even with this, there are superior formats available now.and really, were back then as well.but it was considerably harder to use other formats back in the DOOM days.
DEMONSTAR DOS SOFTWARE
If you know of a game that isn't on this list but should be, don't hesitate to contact me and let me know.It is true that nowadays, software synths are pretty advanced and the intent portrayed in the music can be more clearly demonstrated. This list is always in flux as I'm being told about new games and learning about classics I missed. The original game list is here if you still want to check it out. It's as complete as I can make it with help from Mobygames, Wikipedia, SpaceSimCentral and others.
DEMONSTAR DOS FREE
This is the primary list of released space games from 1962's SpaceWar! to today. Games downloads - DemonStar by Mountain King Studios and many more programs are available for instant and free download.